Oct 21, 2026

Ashes and Ascension - Patch Notes Preview

 

Greetings Mercenaries

We’re preparing Patch 1 for DLC 9: Ashes & Ascension, currently scheduled to deploy on Monday, October 26. This update includes a wide range of fixes, gameplay improvements, balance adjustments, and quality-of-life changes based on your feedback.

Highlights include improvements to lancemate AI and ally positioning, heat dissipation buffs for a variety of 'Mechs, updates to DLC9 campaign cinematics, and fixes for missions, weapons, traits, and equipment. We’ve also made extensive localization improvements across all supported languages and addressed several issues affecting mod compatibility.

Check out the full changelist preview below for a closer look at what’s coming in this Patch!

The MechWarrior 5 Mercs Team

DLC9 Patch 1 Changelist PREVIEW

Gameplay

  • Fixed an issue where sometimes lancemates would only use the ranged tactic.
  • Improved pipe destruction vfx performance across the game.
  • Made adjustments to ally 'Mechs in mission. Allies should no longer face hug and crowd the player and will now keep a more respectful distance after approaching.
    • During combat their follow tether has been relaxed, they will venture further away from the player to engage their combat targets.
  • Fixed an issue where sometimes New Career Starts would have the incorrect Starmap borders.
  • Fixed an issue where Rival Mercs were not spawning in the early years of the game.
  • Fixed an issue where the save game data would show the wrong date and time.
  • Fixed an issue where repair bays would not open if you switched 'Mechs to a lancemate next to one.
  • Fixed instances where sometimes allies could get stuck on a repair bay if it was standing next to one as it descends.
  • Polished Gamepad controls on the New Career Screen.
  • Fixed an issue where SRM Carriers would not drop salvage.
  • 'Mechs for DLCs you do not own are now properly displayed on the New Career Timeline.
  • Added more news stories from 3058-3060.
  • Fixed an issue where the list of unidentified 'Mechs in a conflict zone listed units you could not encounter.

Traits

  • Fixed an issue where the Nagelring Graduate trait appears blank on pilots who earned the trait before DLC9.
  • The Nightstar affinity trait can now be obtained in base game.
  • PPC Expert trait no longer applies bonuses to Gauss Rifles.
  • Changed the trait name Star Adder Affinity to Blood Asp Affinity.

'Mechs and Weapons

  • Adjusted the introduction date of the DLC9 UACs to 3058.
  • Fixed an issue where Clan equipment and weapons could appear for users without a Clan Core Content DLC. “DLC7/8/9”
  • Adjusted the Light Gauss Ammo to 64 rounds per ton.
  • Fixed an issue in the database where the AWS-9Q showed the info for the AWS-9M.
  • Fixed the upkeep costs of Longbow and Hatamoto-Chi 'Mechs.
  • ACW-Prime: Adjustments to the First Person Cockpit View alignment.
  • Archer ARC-2R(C): Added missile bay doors.
  • Phoenix Hawk: Fixed a gap in the geo on the legs.
  • Sunder SD10OA: Adjusted the default loadout, swapping the DHS with Gauss ammo in the LA.
  • Behemoth SR-4: Added two more general slots in each arm.
  • Nova Cat: Adjusted the polygon camo so the tertiary color was present.
  • Marauder IIC: Removed gaps in the cockpit geometry.
  • Victor VTR-9B-LI: Updated the Hero Camo.
  • Buffed the base heat dissipation of various 'Mechs:
    • Heat Dissipation Increased to 2.0
      • ARC-5S
      • BJ2-O
      • CDA-3F
      • CN9-D3D
      • CRD-6T
      • CTF-3D, CTF-3L
      • DV-7P
      • ENF-5D
      • HBK-6S
      • HTM-SH
      • KGC-A
      • LCT-3M
      • LGB-OC
      • NSR-10P, NSR-9FC, NSR-WP
      • PRS-P1, PRS-P1B
      • PXH-R
      • VT-5M, VT-5S
      • VTR-9B-LI
      • WHM-7S
      • ZEU-9S2
    • Heat Dissipation Increased to 1.8
      • AWS-9Q
    • Heat Dissipation Increased to 1.4
      • JVN-11A, JVN-11B
      • VND-5L

Missions & Campaign

  • Updates to all DLC9 campaign cinematics.
  • DLC9 Cinematic 3 now plays after the mission ends rather than the post mission debrief.
  • Fixed the objective text of Jeanette Pt.3 to show the correct clan.
  • Improved the performance of the smoke on Bangor Pt.5.
  • Added 14 days upon completing Albiero Pt.2.
  • Fixed a issue where 'Mechs could get stuck on the cliffside of Matamoras Pt.2 and Hanover Pt.3.
  • Fixed the level boundaries on Hanover Pt.2.
  • Fixed an issue in Campaign Mode where the conflict zone Alarion Province was missing.
  • Fixed an issue where sometimes a lancemate can spawn stuck in the rocks in the Ishiyama Caves Arena.
  • Fixed an issue where Gregor Nostra can spawn on procedural missions.
  • Various floating rock/grass fixes.

Audio

  • Updated the audio levels of Clan Gauss Rifles.
  • Fixed an issue where LBX20 ACs had doubled firing SFX.

Localization

  • All languages
    • Fixed typos and misspelled names.
    • Fixed half ton ammo descriptions and made their wordings consistent.
  • Spanish
    • Many proper names now use their original english forms instead of being translated.
    • Operation GALAHAD is now consistently "Operación GALAHAD."
    • Project Cold Snap is now consistently "Proyecto Cold Snap."
    • "Owned" is now "Inventario" (was "Obtenidos").
    • The work-order day counter is now DÍA/DÍAS (was DAY/DAYS).
    • Weapon abbreviations are now LRM, SRM and AC (was MLA, MCA and CA).
    • Rifle-BF weapons are now "Rifle ligero/mediano/pesado-BF" (was "Rifle de ráfagas …").
    • Pulse lasers are now "Láser P (P/M/G)" (was "Láser SP/MP/LP").
    • Light Gauss is now "Gauss ligero" (was "Gauss Ligero").
    • Medium Rifle Ammo is now "Munición de rifle mediano" (was "Munición de rifle medio").
    • C-TAG is now "C-TAG" (was "TAG-C").
    • Half-ammo item names have been shortened to "Media carga de …" (was "Media carga de munición de …").
    • "Cañón automático" is now spelled with its accents (was "Cañón Automatico").
    • C-Ultra Autocannon/2 Burst Fire is now "Cañón automático C-Ultra/Ráfaga 2" (was "Ráfaga 5").
    • C-Ultra Autocannon/5 is now "Cañón automático C-Ultra/5" (was "C-Ultra/2").
    • C-Ultra Autocannon 10 Burst Fire is now "Cañón automático C-Ultra/Ráfaga 10" (was "Cañón automático C-Ultra de ráfagas 10").
    • Fixed literal translations of idioms and combat barks.
    • Fixed a raid description that translated "the Combine" as a combine harvester.
    • Fixed text left in English in cutscene subtitles.
    • Fixed the Clan SRM Artemis ammo description calling it long-range.
    • Fixed the Syrtis Fusiliers mission briefing being cut off.
  • German
    • The HOME screen is now "Brücke" (was "Zuhause").
    • The Shielding skill is now "Schutz."
    • The Heat Management skill is now "Hitzemanagement."
    • "Total Skill" is now "Gesamtwert" (was "Gesamte Fähigkeit").
    • The "Picking up the Pieces" contract is now "Die Scherben aufsammeln."
    • The Assault weight class is now consistently "überschwer."
    • 'Mech collection and hunt cantina jobs are now in the form "Sammle 1 Mech vom Typ Atlas AS7-D.
    • Fixed the grammar of the contract countdowns.
    • The "Deal Missile Damage" objectives are now "Füge Raketenschaden zu" (was "Füge Schaden an den Waffen zu", damage to weapons).
    • The "Deal Melee Damage" objectives are now "Füge Nahkampfschaden zu" (was "Füge Melee Schaden zu").
    • LRM weapons labeled KSR are now LSR.
    • Streak SRM launchers are now SKSR (was SSRM).
    • Weapon names are now spelled one way per family: Gauß, Ultra-Autokanone, Puls-Laser, RAS (was ABS), DSG (was DS).
    • LB-X Solid and Slug Burst are now "Durchschlagsfeuerstoß" (was "Durchschlagsgeschoss Feuerstoß").
    • Actuators are now "Aktivator" (was "Antrieb").
    • The Clan ER Large Laser's short name is now "C-ER G-Laser" (was "C-ER S-Laser").
    • Fixed typos in German text.
  • French
    • Fixed an instance where Tanks were translated as water reservoirs.
    • Fixed the contract-expiry countdown's singular and plural forms.
    • Fixed typos in French text.
  • Japanese
    • Melee weapon and lower-arm sizes are now consistently 軽量/中量/重量/強襲.
    • Half-ammo items are now consistently "… 弾薬 0.5トン."
    • Burst Fire weapons are now consistently 連射型.
    • Streak weapons are now consistently 誘導.
    • Light Gauss weapons are now consistently ライトガウス.
    • Tukayyid is now consistently ツカイード.
    • Fixed the missing "10" in Clan LRM 10 + Artemis IV.
    • Fixed a stray "2" in the Streak SRM ammo names.

Modding

  • Fixed the missing audio sources for DLC9.
  • Fixed an issue where Mods that patch other mods would not load properly.
  • Fixed an issue where some Mods require a double reboot before they actually work.
  • Now able to set QuirkSet on Missile Weapon Data asset.
  • Fixed an issue where in some cases a mod's custom gameplay tags would become None after cooking.
  • The orientation of some weapon blanks now respect the transform data that modders set.

 

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