Chaos Reign Patch Notes Preview
Greetings Mercenaries,
First and foremost, thank you for your support of MechWarrior 5: Mercenaries - Chaos Reign. We've been enjoying watching your streams, reading your feedback, and seeing all the clips, screenshots, and discussions across social media. It's been incredible to see the community rally around the game's eighth DLC release.
As you have been sharing your Chaos Reign experiences, we've been monitoring feedback from social media, support tickets, forums, and community discussions. We wanted to share a preview of the fixes and improvements we're currently working on.
We've also seen some questions about the amount of content included in Chaos Reign. As a reminder, be sure to follow the High Reward Questlines and complete their associated missions to experience all of the DLC's content.
The patch notes preview below covers the bulks of issues and feedback we've received from the community. We wanted to share them early so you know we're listening and actively working on fixes and improvements. If you are experiencing issues with the game please let us know by emailing "support@mw5mercs.com"
Thank you again for your support, and here is the preview of the upcoming patch notes.
— The MechWarrior 5: Mercenaries Team
CHAOS REIGN Patch 1 Preview
Release Date TBD
Bug Fixes
Performance
- Fix scrolling through weapons and equipment causing a large amount of memory to get allocated.
- Weapon tooltip stats no longer flicker back to 0 when cycling between items in the inventory.
Gameplay
- Fixed torso twisting and arm locking issues in First Person Control Mode.
- Fixed a controller issue when you are unable to reverse when Throttle Decay is enabled.
- Fixed an Arena AI issue where sometimes enemies did not prioritize attacking the player.
- Fixed an issue where sometimes AMS remained active on destroyed 'Mechs.
- Improved lancemate AI to reduce chances of getting stuck off the navmesh.
- Fixed an issue where sometimes no pilots would appear in an industrial hub after loading.
- Note that when loading a save before the patch will cause nearby previously visited systems to regenerate their markets/barracks.
- Arrow IV weapons are now properly impacted by Cantina upgrades.
Mech Database
- Fixed an issue where the Database completion did not reflect 'Mech ownership from imported pre-DLC8 saves.
- Fixed a Database bug where some longer 'Mech names would get partially cut off when selected.
- Fixed a typo in the Database screen.
UI
- Fixed a crash that could occur in the Mechlab.
- Selecting bulk trade arrows now wrap around to the total amount.
- Fixed a HUD issue where the ECM icon overlaps elements in specific screen resolutions.
- Fixed a Starmap issue where Clan Factions are listed as operating markets when the owned faction is hidden.
'Mechs
- Catapult missile hardpoints now change based on equipped weapons.
- Increased all DLC8 hero 'Mech upgrade slots from 6 to 8.
- Night Gyr NTG-JK now properly spawns in markets.
- Fixed the Kodiak KDK-2 Jump Jet effects.
- Adjusted the Annihilator hitbox along the neck area.
- Fixed the appearance of ballistic weapons on the Annihilator ANH-IR
- Fixed the clipping RT Laser on the King Crab KCG-001.
- Fixed gaps and geo on the Gladiator-B.
- Daishi DWF-B now properly shows the Gauss Rifle when equipped to the Medium Ballistic hardpoint.
Weapons
- Fixed the Clan and IS Arrow IV Half Ammo tonnage.
- Adjusted the Arrow IV Ammo introduction date to match the weapon.
If you are experecning issues with the game please let us know by emailing "support@mw5mercs.com"
Tagged: Chaos-Reign, Dlc8, Patch-Notes